![]() ![]() Pokémon GO Community Days 2022: November Community Day. I know it's not likely, but another Okami would probably be a day 1 buy for me.ĭigimon World: Next Order Is Coming To Switch In 2023 ![]() I had just wished that there were more varieties of them (ex: Spider Queen and Bandit Spider). I adored Okami and didn't even mind the repeating bosses. I remember hoping that we would get further info on the Celestials and the technology they had (looking at Waka's HQ and how literally out of place it is). Then suddenly we're in a snowy landscape out of nowhere ![]() Sei'an City was neat but it's where things seemed to drift apart. The Canine Warriors connected Kusa Village, which was much farther away, to previous locations/characters. One thing I do agree with other commenters is that the second half of Okami feels.disjointed? Everything that happens around Shinshu Field, the first open are, feels like it's all connected. I also completed Okamiden but it didn't grab me nearly as much and felt much more constrained/linear. I got it again on the PS4 and platinum'd it. I first played it on the Wii with the terrible motion controls (I was never able to use the Mirror teleport ability amongst other things). I'm surprised to see how many people have picked up Okami but not actually beaten it (I get like that for some games). It was directed by Kuniomi Matsushita, and according to the producer Motoshide Eshiro, it's a "spiritual successor" not a direct sequel. However, Hideki wasn't involved in the project. There was a follow-up to Okami in 2011 for the DS titled Okamiden. There's always this part of me that thinks that I need to take care of this at some point. The more I see those, the more I feel this is work that I've left unfinished. At the same time, I started seeing people ask about these plot points that we left hanging, asking for a sequel. It grew the player base and allowed even more people to enjoy the game. It eventually reached even more people with the release of Okami HD on various platforms. However, it gradually became a critical success, positively received by many people. Okami wasn't a commercial hit back when we released it. In Okami, for both the story and Celestial Brush's mechanics, we talking about how we could take time and developer these further in a sequel, making it more fun and stress-free. You start saying: "Let's put what we couldn't do this time in the sequel." However, in the later part of development, some of these ideas cannot be implemented anymore for system or schedule reasons. When building a new IP, you get a lot of ideas mid-development that you want to implement. Okami had been built on various ideas, and I figured that regarding things that didn't make it in, since I would probably have a chance to work on it again, I could foreshadow and expand on some things, addressing them in a sequel and answering player's questions while hinting at how the story ends. When I was making Okami, I would have never thought that I would leave Capcom and work somewhere else. In a recent interview with the YouTube channel Cutscenes, Kamiya discusses how he would also be interested in a sequel, as he feels he's got some unfinished business: Prior to Hideki Kamiya leading the charge at PlatinumGames, he was working with Capcom and Clover Studio directing projects like the legendary action-adventure game, Okami.Īlthough we've seen a new version of the original title resurface on the Switch in recent years, there have also been calls for a sequel.
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